Gubar O.V. Simulation Economics as a Brand New Object of Research in Political Economy.  // Economics of contemporary Russia 2013. ¹2 (61) Ñ.29.
    Information and communication technologies have created a new social and cultural phenomenon – the virtual world of computer games, where a person exists in the selected archetypical image named avatar. In virtual worlds economic relations form on such intangible benefits as items of computer games, software, services, etc. These relationships form a simulation economy, which is embedded in the real system of economic relationships and changes socio-economic structure of society.
Keywords: virtual worlds, items in video games, archetypical images, simulation economy, institutional norms of Internet environment, intellectual property, netocracy.
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